Handheld Phaser Types
One hand, small phaser. Designed for in-ship or in-structure use
if damage is not desired to the surrounding area, the Type 1 phaser is a
light weapon useful against personnel or biological life forms, but not
useful against structures or for cutting and welding. With a
maximum energy capacity of 7.2 x 106 megajoules, if
discharged all at once it can totally vaporize one cubic meter of
tritanium. This personal phaser is standard Starfleet issue, and
one is assigned to all Starfleet personnel- who are required to be proficient
in using it- for personal defense purposes.
One hand, small phaser. The maximum energy storage is 4.5 x 107
megajoules, 6.25 times more than the type one phaser. In addition to more
energy storage, the Type 2 also has a greater firing capacity than the
Type 1, and is used in situations where more potency in terms of
firepower is needed such as high intensity nuclear disruption,
explosion, and heavy geologic displacement.
||Type Three Phaser Rifle
Two hand, medium phaser. The Type 3 phaser's power reserve is
nearly %50 greater than that of the Type 2, but it's power levels are
only slightly higher. Used in high scale military operations, the
Type 3 is equipped with targeting systems, and other features not
available on the personal phasers, that make it the more favorable
choice for situations where there will likely be heavy phaser use.
The Type 3 however, is heavier, and larger to conceal which make it less
a favorable candidate for use on away missions or covert
Starfleet officers are invested with the responsibility to use and
handle phasers, and to apply their judgment as to when to use them.
Standard procedure is to always have the phasers set on the lowest setting
when in storage, and to attempt to stun villains before attempting to kill
them, unless under special circumstances.
All security personnel must carry phasers while on duty.
Distribution and Accessibility
Type 1 phasers are worn on the side belt by security officers at all
times. Type 1 or 2 phasers are stored in every room (Except for the
brig) on the Thunderchild and in corridor intersection nodes. They
are locked in boxes built into the wall activated according to security
clearance. Depending on the location of the phaser box, they come in
four different sizes that can hold either 1, 2, 6, or 12 personal
phasers. Type 3 phasers are stored in security sub-headquarters,
transporter rooms, and weapons storage rooms, and are accessible only
through high security clearance.
Back to the Security
*=diagrams courtesy of the Star Trek
**=mixed speculation and facts from the TNG Technical manual